The atmosphere portrayed within this game is incredibly tense and has a creepy, somewhat disturbing ambience to it. If you're familiar with the “Alien” series of movies and have played another master piece by the name of "Deus Ex" (the original pc version), you already have a good idea of what to expect. The game is an RPG/FPS/Horror hybrid with alot of sci fi done right and puzzle solving. One of the big strenght of this title is the feel of dread and isolation it delivers. You can enhance the game with a few mods that are easy to implement and even have their own guides in the games community hub on steam. System Shock 2 today still retains all of it's qualities albeit beeing very dated. System Shock 2 today I figured I get around to reviewing this game even though my first experience with this masterpiece was back in 1999. I figured I get around to reviewing this game even though my first experience with this masterpiece was back in 1999. It is the principle of System Shock 2 to continue this game design. Levels were realistically designed and had logical reasons behind them. The plot was always present, but not so confining as in traditional shooters - there was almost always more than one task to accomplish. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight nor was it a "find the key to move onto the next level" game. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, rpg elements, multiple weapons and enemies, and a compelling storyline. Summary: Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, rpg elements, multiple weapons and enemies, and a compelling storyline.
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